![NSUFlorida-Primary-Stacked-Blue_480px.pn](https://static.wixstatic.com/media/c1cfe1_8b6daf74d16a4af684cd88e9e0daf36d~mv2.png/v1/fill/w_121,h_104,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/NSUFlorida-Primary-Stacked-Blue_480px_pn.png)
ADVANCED WRITING WITH TECHNOLOGIES
DIGITAL SHOWCASE
Understanding Terms
Augmented Reality (AR): "refers to computer-generated data overlaid with a live-camera view of physical space." Source
​
Curation: The collaborative and ongoing addition to a text. “Curation can certainly be performed within institutional contexts, but it is also common in forms of knowledge work that are commonly practiced outside of corporations, such as fan-written gaming guides (Luce, 2014), community-curated media archives (Lewis, 2013), forum discussions devoted to various hobbies, and perhaps the most prominent example, Wikipedia. It is also not necessarily driven by digital technology, although it is most commonly practiced in these environments today” (178). Source: Kennedy, Krista. "Textual Curation." Computers and Composition, vol. 40, June 2016, pp. 175-89. ScienceDirect, doi.org/0.1016/.compcom.2016.03.005. Accessed 19 Nov. 2019.
​
Cyborg: "A cybernetic organism, a hybrid of machine and organism, a creature of social reality as well as a creature of fiction.” Source
​
Digital Preservation: "Part of an ongoing professional dialogue on related but competing nominations of preservations that go way back to the very beginnings of our civilization” (72). Digital Preservation requires users to “craft the right approach” for the context of the digital media and “must be responsive to the inherent messiness and historically incoherent nature of logics of computing” (72). Source: Owens, Trevor. The Theory and Craft of Digital Preservation. Johns Hopkins University Press, 2018. Project MUSE, doi:10.1353/book.62324.
​
Electronic Literature: Excludes print literature that has been digitized. It is "digital born," which means that it is a "a first-generation digital object created on a computer and (usually) meant to be read on a computer." Source
​
Interactive Fiction (IF): “For a work to be interactive fiction, as the term is understood by those who use it today, it must be able to react to input meaningfully…A program is not interactive fiction if it simply prints the same series of texts, or a random series of texts, in response to input, or if it outputs some transformation of the input string without understanding that string” Source: Montfort, N. (2005). Twisty Little Passages: An Approach to Interactive Fiction. United States of America: The MIT Press.
​
Posthuman:
-
Privileges informational pattern over material instantiation, so that embodiment in a biological substrate is seen as an accident of history rather than an inevitability of life.
-
Thinks of the body as the original prosthesis we all learn to manipulate, so that extending or replacing the body with other prostheses becomes a continuation of a process that began before we were born.
-
Configures human being so that it can be seamlessly articulated with intelligent machines (3).
Source: Hayles, N. K. (1999). How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago, IL: University of Chicago Press.​
​
SF: An abbreviated term that serves as an umbrella for terms like science fiction, speculative fiction, and sci-fi. “Each has a different historical resonance, refers to a different milieu, and calls up a different set of ambitions and emphases” (1).
-
Science fiction: “A literary genre whose necessary and sufficient conditions are the presence and interaction of estrangement and cognition, and whose main formal device is an imaginative framework alternative to the author’s empirical environment.” (Suvin, qtd. in Rieder)
-
Speculative fiction: This term “arose as an attempt to separate certain fictional works and publishing efforts from the commercialism and expectation of higher predictability that had accrued around the term science fiction” (2).
-
Sci-fi: The “standard term used to designate blockbuster SF cinema and mass market enterprises” (2). Source
​
Technology: "encompasses not only artifacts or things, but also processes and systems, which are sometimes mechanical, sometimes digital, and often human and creative." Source: Rodgers, J. (2015) Technology: A Reader for Writers. New York, NY: Oxford University Press.
​
Twine: "a tool for creating interactive fiction , where players read content and then interact by clicking links in the text. It uses a very simple visual flowchart, and scripting largely involves creating hyperlinks between these nodes, or “passages”. It outputs an .html file with all of the information in it, making it immediately playable online as well as highly customizable – anything you can do to a web page, you can do with Twine. The main interaction in Twine games is clicking a hyperlink." Source